Design Intelligence Platform

Elevate design. Reveal insight. Streamline coordination.

One intelligent platform that brings smarter design management, deeper analytics, actionable insights, and seamless coordination together.

AI-powered coordinationRuns in the browserOpen IFC and BCF
A tower under construction with its building services traced over the open floors and two clashes marked
AI Preview Fix

Move the duct 470 mm down: clears the clash, no new clashes in the building.

Majorneeds a person
Minorclearance, tolerance
Expectedby design
AI Clash DetectionEvery clash classed Major, Minor or Expected and scored 0–100, with its reason.
AI Auto-ResolutionFixes proposed and checked against every element in the building, not just the pair.
3D · 2D · Walk · VREvery view of the building, in the browser, in the same colours.
Open IFC + BCFYour models stay in open formats. Issues travel to any BCF-aware tool.
Why SpaceDesignX

Thousands of clashes. A handful that matter.

A federated model throws up thousands of clashes. Most are a socket in a wall or a pipe through its own sleeve; the few that matter get lost in the list. AI Clash Detection does the sorting, proposes the fix and routes the issue, so your team spends its time on decisions, not on scrolling.

Understand

Clashes are judged from the model itself: element types, disciplines, penetration depth, openings and host relations.

  • Major, Minor or Expected, with the reason
  • Grouped by root cause, not one row per pair
  • Thresholds your experts can tune

Decide

For any clash, AI Preview Fix finds the move that clears it while creating the fewest new ones.

  • Checked against every element in the building
  • Pre-Fix and Post-Fix views, played back
  • Manual Adjustment when you know better

Assign

Rules raise the issues and AI assigns them to the right person. Owner, priority and status travel with every issue.

  • Rule-Based Auto Issue Creation
  • AI Auto-Assignment of BCF issues
  • One live issue per clash, no duplicates
The Platform

One building, every view you need.

Clash lists, 3D, 2D Floor Plans, Walk Mode and Virtual Reality all show the same building, in the same colours.

AI Clash Detection

Know which clashes matter, at a glance.

Every clash gets a class and a 0–100 severity. Clash Groups collect the Clash Pairs that share one cause, so “services through the Level 2 slab” is one decision, not forty rows.

  • Hard clashes between and within discipline files
  • Expected penetrations recognised from openings and hosts
  • Compare any two runs: what is new, fixed or unchanged
SpaceDesignX · AI Clash Detection
SpaceDesignX AI Clash Detection screen
AI Preview Fix

A fix that has already been checked.

The smallest overlap is rarely the move that clears a clash, and a move that clears one clash can cause three more. AI Preview Fix tests candidate moves against the whole building and proposes the best one.

  • Fewest new clashes, shortest move on a tie
  • Pre-Fix and Post-Fix views, animated in 3D
  • Save the fix with the issue for the designer
SpaceDesignX · AI Preview Fix
SpaceDesignX AI Preview Fix screen
3D And 2D Views

From the whole building to one bolt, and back.

Browse the Model Tree by floor, discipline, type and element; choose anything and only that is shown, with its Object Parameters a click away. 2D Floor Plans are real horizontal cuts through the model, with services above the ceiling on their own layer and clash markers on top.

  • Floors sorted by elevation, counts on every node
  • Plans at wall height, floor level and ceiling services
  • Click a marker to open that clash in 3D
SpaceDesignX · 2D Floor Plans
SpaceDesignX 2D Floor Plans screen
Walk Mode And VR

Walk the corridor before it is built.

Easy Walk Mode stays on the floor, climbs the stairs and goes through every door. The mini-map shows where you are on the plan; “Next Clash” takes you to the next problem. Put on a headset and Virtual Reality Mode puts you inside the same building at true scale.

  • Aim at an element to see its name and clashes
  • X-ray on a key press to see behind the ceiling
  • Virtual Reality Mode for immersive design review
SpaceDesignX · Walk
SpaceDesignX Walk screen
One Colour Per Meaning

Your eye reads colour before words.

Each discipline and each clash class keeps one colour on every screen: list, 3D, plan, Walk Mode and VR. After a day you stop reading labels.

ArchitectureWalls, doors, slabs
StructureBeams, columns
ElectricalTrays, fixtures
MechanicalDucts, terminals
PlumbingPipes, fittings
FireSprinklers, mains
How It Works

From IFC files to assigned issues, automatically.

1

Import

Drop the discipline IFC files and name the project.

2

Detect

Headless Clash Detection tests every element pair in the cloud.

3

Understand

AI classes, scores and groups clashes by cause.

4

Resolve

AI Auto-Resolution finds the fix, checked on the whole building.

5

Assign

Rules raise issues, AI assigns them; export as BCF.

The Full Workflow
Two engineers reviewing a 3D building model on screens
Built For Coordination Teams

Everyone looks at the same building.

BIM CoordinatorsRun AI Clash Detection, work Clash Groups and let Rules raise the issues.
MEP And Structural EngineersSee your clashes, the AI-proposed move and what it would hit.
ArchitectsKnow which clashes are by design and which need a change.
Contractors And OwnersWalk the model or step in with VR and follow issues to closure, no software to install.
Also On The Platform

Everything around the model, built in.

Workspaces

One per project, each with its own model versions, rules and team.

Model Versions

Import a new set, check it, then make it active; earlier runs stay comparable.

Site Map

The building in its real place, among its neighbours, with optional satellite imagery.

Roles

Admins, roles and permissions per workspace; people can start their own projects.

Your Data Stays Yours

Open formats in, open formats out.

Bring IFC from the tools your designers already use. Take issues back to them as BCF. Nothing locks your project in.

IFC In

The open standard every major authoring tool exports. No plug-ins, no special preparation of the model.

BCF Out

Coordination issues leave in the open issue format, ready for the designer's own tools.

Access You Control

Roles and permissions per workspace decide who sees and who changes what.

Clash Detection, Unleashed

A clash found in the model costs minutes. On site it costs weeks.

Every clash resolved before construction is a rework order, an RFI and a delay that never happen. AI Clash Detection makes that early check automatic, on every model drop.

Two site engineers in hard hats reviewing plans

See your own model in SpaceDesignX.

Send us an IFC set you know well. We will run AI Clash Detection on it live and walk you through what it finds, what matters and the fixes it proposes.